

An idea creeps into your head like one of those tiny barbed fish that swim up people’s urethras in the Amazon. What was initially a carefree stumble through the dungeon becomes something else.

Hey, I’m doing pretty well! you’ll think. Add to that a little bit of luck: you find some great loot, craft, find, or buy some handy weapons, armor ,or magic items, and easily tear your way through the early collection of monsters you find. Thing is, you’ll eventually stumble on a great combination of skills that work well for you.

Trying out all these skills is a lot of fun, and sometimes it’s great to die quickly just so you can try out some new ones. You can be a vampire and suck health out of your enemies, you can study the fungal arts or summon golems to fight for you, you can be a berserker warrior or a stealthy sneaker. There are skills for using weapons like axes and swords, skills for wands and potions, skills for defense like armor and dodging, skills for the massive crafting system like smithing and tinkering, and a bunch of magic skills for casting spells. You build your character by picking a number of skills from a fairly large list. Initially, starting over from scratch is great fun. Basically, it means that the game world is randomly generated, the combat is turn-based, and when you die, you die for good and have to start over from scratch.
Dungeons of dredmor mods list professional#
But it is.ĭungeons of Dredmor is what professional game writers call a “Roguelike” and what unprofessional game writers call a “Roguelike” once they’ve gone to Wikipedia and looked up what a “Roguelike” is. At first glance it does not appear to be the type of game that would suck away great swaths of your life. It’s a $5 game on Steam, with a charmingly retro look and some clever writing. I’ve been playing a cute little indie RPG dungeon-crawler called Dungeons of Dredmor.
